It can be a good idea to make a few swaps for cards you are not going for in order to throw off the opposing team. Players do not take turns and swap out their cards as fast as they want. Once all the players are done making swaps, the four cards in the middle are thrown out, and the dealer will flip up four new cards from the deck.Īgain, once the fourth card hits the table, all the players begin exchanging for any cards they want. ![]() ![]() Players continue to swap cards with the goal of getting four of a kind in their hands. Players can only swap one card at a time. Players can swap as many, or as few, cards as they want. Once the last card is on the table, all the players can swap cards between their hands and the cards on the table. The round begins with the dealer flipping up four cards from the deck into the middle. This signal needs to be a non-verbal signal, such as a wink or a hand movement. The object of the game is to have one teammate announce “Kemps” once the other teammate has four of a kind.īefore the cards are dealt, teammates should secretly discuss a signal to use when a four of a kind is obtained. ![]() Four, six, or eight players 52 card deck, pen and paper for scorekeeping Dealįour cards to each player, one card at a time.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |